All Packages

Package Summary
Package
Description
Root of the Fidorial API: the Server and its entry points.
Attribute modifiers carried by items.
Chat types: how messages sent to players are decorated.
Damage sources and the combat service.
Brigadier commands: registration, sources and senders.
Argument types for Brigadier commands.
Custom argument types built on top of native ones.
Predicates produced by argument types.
Number ranges produced by argument types.
Files in this package are derived from Paper's resolvers package Originally contributed in #8235, licensed under the MIT license.
Files in this package are derived from Paper's selector package Originally contributed in #8235, licensed under the MIT license.
Dialogs: modal windows shown to players, and the values they send back.
Entities and players, online or offline.
Goals and pathfinding driving mobs.
Bending the built-in mobs, and writing new ones.
The event bus: subscribing to, posting and cancelling events.
Events fired when blocks are placed or broken.
Events fired about entities.
Events fired about a single player.
Events fired about the server as a whole.
Game rules, server-wide and per world.
Containers and the inventories of players.
Item stacks and the item registry.
Values of the data components items carry.
Data components: the typed data attached to item stacks.
Bans and the whitelist.
Permission nodes, their defaults and how they are resolved.
Plugin entry point, context and metadata.
 
Read-only registries and the keys addressing them.
 
 
Running tasks on the region threads, and their performance.
Services: the pieces of server behaviour plugins can replace.
Sound events played by the server.
The status shown in the multiplayer server list.
Persistence backends for player data, inventories and enderchests.
Scenario tests run against a real server.
Annotations marking scenario tests.
Rendering translatable components.
Worlds, chunks and positions.
Biome definitions and the biome registry.
Block types, block states and their behaviour.
Traits of block states, one per common property.
Block states of specific blocks, combining several traits.
 
 
 
Environment attributes of dimensions and biomes.
Fluids and their simulation.
World generators and the chunks they fill.
 
Datapack structures and templates.
The day/night cycle of worlds.
The weather of worlds.